Should i use triple buffering




















Set Vertical sync to Off. Set Virtual Reality pre-rendered frames to 1. With triple buffering enabled, the game renders a frame in one back buffer. While it is waiting to flip, it can start rendering in the other back buffer. The result is that the frame rate is typically higher than double buffering and Vsync enabled without any tearing. You can turn on triple buffering in the graphics or video options of many games.

No driver settings can enable this feature. Triple buffering allocates a third framebuffer which works in addition to the normal front and back buffers.

What triple buffering will do is provide an increase in FPS, but it uses a lot of video memory, plus it adds latency, which is IMO much worse than the increase in peak FPS because at the times when you need your FPS to be higher most, triple buffering makes it lower.

You should triple buffer any game as long as you have the VRAM. Rifter said:. A couple notes here. If you use SLI, and the game supports it, you automatically get triple buffering. It's a requirement for AFR to function. And the benefit of A-sync is for FPS below your refresh rate. It's also nice for high FPS gaming, where it's pretty much impossible to maintain your refresh rate in many games.

I generally lowered setting untill i could maintain 59 FPS solid in all situations in the game, towards the end this pretty much means lowest setting possible.

Certain games i noticed thought acted strange with a frame cap of 59, and lowering it a little towards 55fps for some reason solved this for me. Ferzerp Diamond Member. Oct 12, 6, At the risk of sounding snobbish or dismissive, if you haven't seen it, you aren't going to understand.

Reactions: guachi and Headfoot. Dec 30, 52 I used to be of the opinion vsync input lag wasn't a big deal. Then I got an A-sync monitor and was blown away by how much more responsive games felt, while at the same eliminating tearing and allowing smooth variable framerates.

So yea, A-sync definitely lived up to the hype for me. Should be standard in all monitors. Reactions: Headfoot. Luckily it pretty much is now. Ferzerp said:. Look dude. If you're going to make a thread to try and dismiss the usefulness of Adaptive Sync, you are going to fail. It's useful. It's really nice technology, immediately apparent as soon as you sit in front of one with it.

There are other work arounds to improve non-Async monitors as people have said here but it wont be as good as adaptive sync. The bottom line is if you think triple buffering gets you the same benefit as adaptive sync, you're wrong. Nov 16, My first experience with adaptive sync was seeing a Gsync display in action. It was fantastic. I vowed my next monitor would have adaptive sync but, unfortunately, Gsync monitors have a very stiff premium.

So upon the release of the I bought a x LG Freesync display. It's a really great display and there was little, if any, premium for the Freesync. Hacked the Freesync rate down to 33Hz. Alternatively, I could have purchased a or screen and gamed at max everything all the time. The weaker your card, the more useful adaptive sync actually is as you will have lower frame rates and need the adaptive sync more.

If you can only afford a you probably aren't buying a Gsync monitor. Please do not enter contact information. If you require a response, contact support. Skip To Main Content. Safari Chrome Edge Firefox. Support Navigation Support. Support Home Graphics. Close Window. It is difficult for a program to draw a display so that pixels do not change more than once.

Triple-buffering adds one more frame buffer, which allows more variable framerates you can have 45, 53, 59 FPS, etc, rather than just 60, 30 or 20 while still preventing screen tearing, but increases input lag even more.

Is it good to use? This causes a very sudden and noticable drop in fluidity. The game seems to use a double buffer, which is to say if your framerate drops even a little below 60 it cuts clear down to 30fps. Either way, double buffer is the safest bet for now, imo.

Tabletop role-playing games. Should I turn triple buffering on? Should I use Nvidia triple buffering?



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