How does manager chemistry work




















This is shown by a coloured shield on each player card. A clear shield indicates that the player has no loyalty and a green one shows that they have full loyalty. Any player obtained in packs or through SBCs or Objectives where you are the "First Owner" will automatically have full loyalty, but players bought on the Transfer Market need to play 10 games with your club before they get full loyalty. After you have built a complete starting XI, connecting players to each other using links and adding a manager, your team will be given a total chemistry rating out of The calculation for this is simple - add all the individual player chemistry scores together to make a total.

As a result, you can get a team chemistry score of without having every player on 10 chemistry. This allows you to build hybrid teams from more than one league or country. When playing matches in FIFA 20, both the team chemistry and individual chemistry are used to calculate what boosts the player receives. The following formula is used to determine what boost is applied to their attributes:. If this number is over 50, players will receive boosted attributes up to a maximum of A score of exactly 50 does not affect attributes, while anything under 50 sees player attributes actually decrease.

A player with an individual chemistry score of 10 lining out in a team with chemistry will receive the maximum boost, as seen in the example calculation below:. Worth bearing in mind at this point, too, is that Chemistry ratings are calculated at the start of a match, and are thus unaffected by any substitutions , formations, or general team management changes made after the match starts.

Let's put that into an example to show it in action, using Ronaldo and his 90 Overall Chemistry again, with a Sniper Chemistry Style attached, and we want to find out the impact that has on his Finishing attribute. Stuck for who to make up your team? Individual Player Chemistry and Team Chemistry are both increased in similar ways, with a variety of factors raising or lowering their ratings.

For maximum results you'll want to get 10 and in both respectively, but it's worth emphasising that Invididual Chemistry is more important than Team Chemistry when it comes to calculating it Overall. It's worth noting that although all of these factors affect both Team and Player Chemistry, it's still possible to have a high Team Chemistry and a lower Individual Player Chemistry for a certain player.

That's because the amount of Team Chemistry you'll generate from the factors above can total up to well over the required to max it out - it only takes a full set of yellow links between players, for instance, to hit Team Chemistry, so adding in some green links means you could stick a goalkeeper up front and still hit the mark with relative ease. Likewise, you obviously can get away with several red links on your teamsheet, so long as you have enough greens and yellows present to make it up.

Players in the community, in fact, have made their own challenge out of trying to attain NLW, or 'No Links Wasted' teams for instance, where each player has exactly 9 Player Chemistry - no more, no less - that's tipped over to 10 by adding a manager or loyalty bonus. In their forum post , EA Sports clarified that subs are, in fact, unaffected by the normal Individual Player Chemistry factors listed above. Instead, all substitutes enter the game with a flat Individual Chemistry rating of 5 out of 10, meaning that, when entered into the formula above, their hidden Overall Chemistry stat will sit at a maximum A lower than Team Chemistry will of course lower it further.

Substitutes, then, can be subbed into any position - so your LW Ronaldo can be played as a ST - without any detriment to their Chemistry rating. Instead, their performance is only affected by Team Chemistry, which as we mentioned above is calculated before the match starts, and unaffected by substitutions, formations, or other team management changes mid-game. It also means there's a hard cap on how much their Attributes can be increased by Chemistry Styles, too.

Put that Basically, subs are great for bringing on players that would otherwise have poor Chemistry, like ones from a different leage - but they're never going to be as strong as if they started with full Chemistry overall.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Finally, EA Sports revealed the exact figures for that, so we now know exactly how much a player's attributes will increase by when they have less than perfect Overall Chemistry so, if your Ronaldo card has a Chemistry Style that boosts his Finishing by 15 when at Overall Chemistry, but he only has 90 out of Overall Chemistry in your starting XI, we now know that his Finishing will be boosted by 12 instead.

More on this below! Generally it's a case of the higher the Overall Chemistry is, the greater the increase will be, with Overall meaning a maximum increase which grants 90 attribute points, spread across attributes according to the Chemistry Style attached , and likewise the low the Overall Chemistry is below 50, the greater the decrease. So, if you want to know exactly what a player's individual Attributes will be at any point, you first need to know what their Overall Chemistry is, then you need to know what Attributes are affected by the Chemistry Style you have attached, and then, finally, you need to know how that Overall Chemistry impacts the Attributes of that Chemistry style.

Let's start with Overall Chemistry then. That's above 50, so Ronaldo's attributes would increase , and it's quite a bit over 50 too, so they would increase by quite a lot - almost the maximum amount, in fact.

Which attributes increase, and the maximum amount they can increase by, is determined by Chemistry Styles , which we explain - along with which positions they suit best - in our FIFA 21 Chemistry Styles guide.

Worth bearing in mind at this point, too, is that Chemistry ratings are calculated at the start of a match, and are thus unaffected by any substitutions , formations, or general team management changes made after the match starts.

Let's put that into an example to show it in action, using Ronaldo and his 90 Overall Chemistry again, with a Sniper Chemistry Style attached, and we want to find out the impact that has on his Finishing attribute. Expect much more soon! Individual Player Chemistry and Team Chemistry are both increased in similar ways, with a variety of factors raising or lowering their ratings. For maximum results you'll want to get 10 and in both respectively, but it's worth emphasising that Invididual Chemistry is more important than Team Chemistry when it comes to calculating it Overall.

It's worth noting that although all of these factors affect both Team and Player Chemistry, it's still possible to have a high Team Chemistry and a lower Individual Player Chemistry for a certain player. That's because the amount of Team Chemistry you'll generate from the factors above can total up to well over the required to max it out - it only takes a full set of orange links between players, for instance, to hit Team Chemistry, so adding in some green links means you could stick a goalkeeper up front and still hit the mark with relative ease.

Likewise, you obviously can get away with several red links on your teamsheet, so long as you have enough greens and oranges present to make it up. Players in the community, in fact, have made their own challenge out of trying to attain NLW, or 'No Links Wasted' teams for instance, where each player has exactly 9 Player Chemistry - no more, no less - that's tipped over to 10 by adding a manager or loyalty bonus.

In their previous forum post , EA Sports has clarified that subs are, in fact, unaffected by the normal Individual Player Chemistry factors listed above. Instead, all substitutes enter the game with a flat Individual Chemistry rating of 5 out of 10, meaning that, when entered into the formula above, their hidden Overall Chemistry stat will sit at a maximum A lower than Team Chemistry will of course lower it further. Substitutes, then, can be subbed into any position - so your LW Ronaldo can be played as a ST - without any detriment to their Chemistry rating.



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